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STACK Issue 92 (May'12)
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 Games Previews
  : :  Kingdoms of Amalur: Reckoning
PCSony PlayStation 3Microsoft XBox360
Kingdoms of Amalur: Reckoning
Release date: Feb 09, 2012
2 Reader Comments / Reviews below: add yours! 
When you think of supergroups, you usually think bloaty musicians going the team-up and getting all “we mean it man” on skyscraper-like banks of glockenspiels.

Thankfully, this product from a game-creating supergroup flicks the bloat and just gives great RPG. How super? Try Elder Scrolls III and IV’s lead designer Ken Rolston, 22-time NY Times best-selling author RA ‘Forgotten Realms’ Salvatore and none less than Spawn creator Todd MacFarlane. Super!

Together with their minions, they’ve created an expansive RPG five-region world offering over 60 hours of questing, with several playable races, cultures, factions and destinies. Your abilities even evolve through play to suit your style, and combat tinged with a bit of action-styled control figures heavily.

Kingdoms of Amalur: Reckoning
Buy your copy of Kingdoms of Amalur: Reckoning online at www.jbhifionline.com.au >>

What do you reckon? Post a comment here:
STACK Reader Comments / Reviews  PAGE 1 OF 1 
Subject: Kingdoms of Amalur: Reckoning
Click here to post a review/comment
#2. Nick
The creators of Amalur have done a magnificent job in creating a large detailed world, even larger than its major competition TESIV: Skyrim. Amalur has interactive battle system that's fast-paced with the ability to dive, duck, roll and attack all from an adjusting 3rd person view. Although it lacks a little bit of freedom when it comes to blocking areas like ledges. Amalur has a neat character customisation and some pretty nifty spell animations and is an all round great game. I would advise anyone who is into 3rd person rpg's to give Kingdoms of Amalur a try, even just the Demo off the psn or xbox marketplace (8.5/10)
#1. J0shyo
Considering the talent backing up this release, you would think that Amalur would be a runaway hit. In some respects you would be right. With RA Salvatore providing his writing skills, the story is definitely a ripper. But where the game really shines is in it's fantastically smooth and fluid combat. Within a few hours, you will stringing together spectacular moves and flashy spells turning your character into a dancing dervish of death. Say that 10 times fast. :D Despite a distinct lack of challenge in some places, i highly recommend Amalur especially to those tired of hunting dragons and shouting everything to death in skyrim. Give it a go!
 

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Issue 92
(May'12)
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